Mono - GDScript extends C# Script · Issue #38352 · godotengine

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Last updated 18 maio 2024
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
Mono - GDScript extends C# Script · Issue #38352 · godotengine
C# progress report: Visual Studio and VSCode
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Mono/C# project run failed due to assembly missing in Godot 3.2 · Issue #37633 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
godot/modules/mono/csharp_script.cpp at master · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Not able to print on console using GD.Print(abc); · Issue #42197 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
GDScript cannot infer the type of a variable initialized with a typed method call · Issue #68069 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Should I download standard or mono version of Godot?
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Mono/C# support for HTML5 · Issue #20270 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Setting rect_min_size.x in _ready() has no effect on Control that is a child of ScrollContainer · Issue #28463 · godotengine/godot · GitHub
Mono - GDScript extends C# Script · Issue #38352 · godotengine
Cannot instance script because the project assembly is not loaded. · Issue #23427 · godotengine/godot · GitHub

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